Snidely, he informs the crew of how truly screwed they are, and in so doing, delivers the line that will live on forever in infamy: ALL YOUR BASE ARE BELONG TO US. The nefarious CATS appears to take credit for the mischief afoot. Commander Data? He’s already on it: Main screen turn on. That sounds bad! But who? Who set us up the bomb? Let’s get some visuals on the perp. The ship’s equivalent to Star Trek’s Scotty confirms our suspicions: Somebody set up us the bomb. There are FAQs and websites dedicated to the kitsch value that permeates the short Engrish cut scene sequence that begins the game. It's the same simple clichéd One Ship against an Evil Empire idea, but the dialogue is anything but clichéd. (Sort of like Matrix: Reloaded.)īut Zero Wing is different! There's no depth at all going on with its pretense. There are those companies that try to do something special with their shooter stories, as was the case with Square's Einhander, but in the end, all the depth in the world in this genre seems to come off ultimately as a stilted platform for action. It's like those kung fu movies where the hero's father gets killed early on which prompts the protagonist to go off on an avenging crusade of high kicks and high volume blood splashing. They're negligible, hackneyed excuses for the player to engage in combat. But that strangeness isn’t the draw of this mostly mediocre shooter. That in and of itself may seem strange coming from Toaplan, the makers of the prototypically hectic Batsugun and its ilk. Zero Wing is a side-scrolling shooter, of the deliberate, R-Type variety, not the frenetic Thunder Force variety. And it's funny, because there's not a whole lot to it. Much is made of this game, all things considered. " Zero Wing is a side-scrolling shooter, of the deliberate, R-Type variety, not the frenetic Thunder Force variety.
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